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by Nicolas Devere   ->Contact



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Network and web oriented development is today very dynamic in a lot of domains, but one of them is still disadvantaged in this tendency : graphic programming. Firstly, a language like Java provides a great portability but doesn't possess any elaborated graphic functionalities. Secondly, a few libraries exist (LWJGL or JOGL) but they're based on low-level API's (OpenGL), loosing thereby their full system-independant qualities.

However, to be able to display basic real-time 3D in every platforms would be an advantage for many web developers. In this context, it seems interesting to provide a full Java 1.5 implemented 3D render system, 100% software, 100% web browsers compatible : JavaGL.