JavaGL
Home Page
by
Nicolas Devere ->Contact
Network and web oriented development is today
very dynamic in a lot of domains, but one of them is still
disadvantaged in this tendency : graphic programming. Firstly, a
language like Java provides a great portability but doesn't possess
any elaborated graphic functionalities. Secondly, a few libraries exist
(LWJGL or JOGL) but they're based on low-level API's
(OpenGL), loosing thereby their full system-independant qualities.
However, to be able to display basic real-time 3D in every platforms
would be an advantage for many web developers. In this context, it
seems interesting to
provide a full Java 1.5 implemented 3D render system, 100% software,
100% web browsers compatible : JavaGL.